This blog post will be a short discussion of a specific game, namely the prison simulator Prison Architect by Introversion Software. Because I don’t know yet whether there’s enough to it for a complete article, I’ll keep it short and describe two ways I think it could be used in education.


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There are other things going on in the world, and with this Think:games blog I just wanted to give them some perspective. Politics is not a game, and it would be unwise to pretend that it is, but in both you can win or you can lose. I started this blog to shed light on what games can teach, and here I want to talk about what games can teach about learning from your losses.


Tim Kaine knows a thing or two about losses.

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Although much has been said about recently released No Man’s Sky already, I can’t really skip it on this blog because there is simply so much to be said about it.

Let’s start with its recent release, that failed the high expectations of many and mostly caused disappointment. Developer Hello Games had promised players an infite universe to explore, with infinite amounts of different species, space-ships and planets. And that is what it gave them. Although No Man’s Sky‘s trailers gave some false impressions of what the eventual game would look like (as argued for strongly in this article), the game kept to its promise: it generates new content procedurally, so that the chances of the generated subject matter being the same in two different playthroughs are next to zero. This makes for lots of unique objects, but the objections many players raise is that when all of them still look like each other, they’re not unique at all. Grains of sand in the Sahara may be unique, but to humans it’s still just a desert.

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For the third article in my Reading the game series, I will dive into one of my own favorite game franchises, Bethesda’s Fallout series. Once again, I will look at it from a philosophical angle, for the simple reason that philosophy is my own field, and I want to write some good pieces about it before I take on other classes. Also, that I covered a specific game doesn’t mean I won’t cover it again. On the contrary: there are plenty of games that allow for more than one class or even science to give it a take.

Spoiler warning: this article describes some plot elements from Fallout 4 and the entire Human Error questlineDo not read below this if you plan to play this game in the future.


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