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It’s a small anniversary for Think:games, blog post #10! As always, more content is on the way, but I thought I’d use this blog post to quickly discuss how the Think:games project is doing, and sketch some plans and goals for the future.

As for my readers and followers, I can’t complain. My most read posts were the in-depth articles on The Stanley Parable and Deus Ex: Human Revolution, then there were the other articles (on MOBA’s and  Fallout 4), and interestingly enough, my regular blog posts were read least of all. I decided on my blog schedule of around two posts a month because of the expectation that this would engage readers, but it turns out having less, more in-depth articles works better! Seeing these statistics, I will focus less on the blog and more on the in-depth articles in 2017.

Thanks to my collaboration with IndieWatch, I am getting more exposure both on my blog and on Twitter, and I am very happy with that. The key for me in 2017, however, will be not in particular to have a large following, but to connect with key actors in this relatively new field of games for education. Games4ed, as you’ll find it on Twitter, is very promising and I can’t wait to collaborate with anyone who wants to develop this (awesome but still too small) scene! Whether this involves developing educational materials, assisting developers, or teaching it myself, I’ll be fully dedicated to work towards more games in education!

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Hi everyone, in my first blog post I looked at three games and their potential for education. In the next post I will look at a specific game again (No Man’s Sky), but first I want to cover something of more tangible use in a classroom. This is partly to stress that this is not a game blog: I want to provide as much tools and materials as I can for actual teachers in actual classes. So please let me know your opinions on whether that is working or not, so I can change my course as I write! Now, let’s get into it.

If you are unfamiliar with it: Socrative is a web and mobile app that allows you to interact with a classroom in various ways. You can ask questions, do quizzes, review students’ work, hold competitions and lots more. During my Master’s (for philosophy education), Socrative was praised as a particularly useful tool to monitor class activities as well as improving quality and quantity of interactions with students. The only downside is that it requires every student to have a device that the application can work on, but when that is the case, you can start using it right away.

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I hope that reading this, you had a vacation and that it was good. I had, and in the coming year I really want to pick up Think:games more seriously. In the last months, I have not been active in writing blog posts or anything at all concerning games or education. However, I still strongly believe games can help education, and education can help gaming. Gaming is perhaps the biggest entertainment industry in the world, so why aren’t we talking about games at schools like we are about books, films, music, theatre, et cetera? I have made this my mission, and I’m going to be actively writing about it now.

To be precise: each month, I will write at least one post in my Reading the Game series, covering (part of) a specific game and its possible applications to education. And each month, I will write at least one blog blog post regarding education in games in general, new releases and developments.

Doing this, I hope to involve a larger audience, and also get some feedback and hopefully some collaborations. If you’re interested, don’t hesitate to leave a comment. Feedback keeps me going, and gives me some fuel for some new posts, or perhaps new media such as YouTube.

This does count as a blog post, of course, but I will post another this week. The gaming landscape is ever moving, and schools are starting up as well, so there is plenty to talk about!

Ps. Also, I’d like to give this blog a personal touch, so as a closing note, here’s a picture of me dressed as Jon Snow from Game of Thrones/A Song of Ice and Fire driving the Dolorean from Back to the Future.

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