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I’ve been regularly posting for Think:games over the last year, and by now can look back at a considerable amount of in-depth articles as well as blog posts. Games and education remains a rare combination of subjects, and I am still strongly convinced it is rewarding to research it more.

However, I now find myself in a position where I have to, for the moment, put a break on this project. Even though I have a degree in philosophy education, I have not been able to find work in education in the past almost two years. Applying for a different kind of work has paid off, however, and I will now start working in a new position with my other main interest, music, as a copyright officer. This job will have me relocate to another country, and altogether this will leave no place for me to actively continue the Think:games project.

This means that Think:games will be on an indefinite hiatus, until I or someone else is in a position to pick it up again. Please read here an invitation to contact me if you would like to correspond over the subject of games in education, if you want to start a new project or maybe even continue my work. The subject continues to interest me, and I think games will at some point in the future will be deeply integrated in education: not if, but when.

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It’s a small anniversary for Think:games, blog post #10! As always, more content is on the way, but I thought I’d use this blog post to quickly discuss how the Think:games project is doing, and sketch some plans and goals for the future.

As for my readers and followers, I can’t complain. My most read posts were the in-depth articles on The Stanley Parable and Deus Ex: Human Revolution, then there were the other articles (on MOBA’s and  Fallout 4), and interestingly enough, my regular blog posts were read least of all. I decided on my blog schedule of around two posts a month because of the expectation that this would engage readers, but it turns out having less, more in-depth articles works better! Seeing these statistics, I will focus less on the blog and more on the in-depth articles in 2017.

Thanks to my collaboration with IndieWatch, I am getting more exposure both on my blog and on Twitter, and I am very happy with that. The key for me in 2017, however, will be not in particular to have a large following, but to connect with key actors in this relatively new field of games for education. Games4ed, as you’ll find it on Twitter, is very promising and I can’t wait to collaborate with anyone who wants to develop this (awesome but still too small) scene! Whether this involves developing educational materials, assisting developers, or teaching it myself, I’ll be fully dedicated to work towards more games in education!